draws a circle wherever mouse was pressed #Programming Code Examples #Java/J2EE/J2ME #Advanced Swing

CircleListener.java A subclass of MouseAdapter that draws a circle wherever mouse was pressed. Illustrates first approach to event-handling with listeners: attaching a separate listener
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import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;

/** The listener used by CircleDrawer1. Note call
 *  to getSource to obtain reference to the applet.
 *  

*************** public class CircleListener extends MouseAdapter { private int radius = 25; public void mousePressed(MouseEvent event) { Applet app = (Applet)event.getSource(); Graphics g = app.getGraphics(); g.fillOval(event.getX()-radius, event.getY()-radius, 2*radius, 2*radius); } }

Note: Brought from our old site: http://www.salearningschool.com/example_codes/ on Jan 2nd, 2017 From: http://sitestree.com/?p=10361
Categories:Programming Code Examples, Java/J2EE/J2ME, Advanced Swing
Tags:Java/J2EE/J2MEAdvanced Swing
Post Data:2017-01-02 16:04:35

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