####################### # CardDemo.java A demo providing multiple buttons to select a playing card. A Panel, using CardLayout control which of four possible subpanels, holding a different card, to display.Uses the following class and images: * CardPanel.java A Panel that displays a playing card. * ImageLabel.java A Canvas for displaying images. * Ace.gif, King.gif, Queen.gif, Jack.gif. ##################### import java.applet.Applet; import java.awt.*; import java.awt.event.*; /** An example of CardLayout. The right side of the window holds * a Panel that uses CardLayout to control four possible * subpanels (each of which is a CardPanel that shows a * picture of a playing card). The buttons on the left side * of the window manipulate the "cards" in this layout by * calling methods in the right-hand panel's layout manager. * ********************************* public class CardDemo extends Applet implements ActionListener { private Button first, last, previous, next; private String[] cardLabels = { "Jack","Queen","King","Ace" }; private CardPanel[] cardPanels = new CardPanel[4]; private CardLayout layout; private Panel cardDisplayPanel; public void init() { setBackground(Color.white); setLayout(new BorderLayout()); addButtonPanel(); addCardDisplayPanel(); } private void addButtonPanel() { Panel buttonPanel = new Panel(); buttonPanel.setLayout(new GridLayout(9, 1)); Font buttonFont = new Font("SansSerif", Font.BOLD, 18); buttonPanel.setFont(buttonFont); for(int i=0; i<cardlabels .length; i++) { Button button = new Button(cardLabels[i]); button.addActionListener(this); buttonPanel.add(button); } first = new Button("First"); first.addActionListener(this); last = new Button("Last"); last.addActionListener(this); previous = new Button("Previous"); previous.addActionListener(this); next = new Button("Next"); next.addActionListener(this); buttonPanel.add(new Label("------------", Label.CENTER)); buttonPanel.add(first); buttonPanel.add(last); buttonPanel.add(previous); buttonPanel.add(next); add(buttonPanel, BorderLayout.WEST); } private void addCardDisplayPanel() { cardDisplayPanel = new Panel(); layout = new CardLayout(); cardDisplayPanel.setLayout(layout); String cardName; for(int i=0; i<cardLabels.length; i++) { cardName = cardLabels[i]; cardPanels[i] = new CardPanel(cardName, getCodeBase(), "images/" + cardName + ".gif"); cardDisplayPanel.add(cardPanels[i], cardName); } add(cardDisplayPanel, BorderLayout.CENTER); } public void actionPerformed(ActionEvent event) { Button source = (Button)event.getSource(); if (source == first) layout.first(cardDisplayPanel); else if (source == last) layout.last(cardDisplayPanel); else if (source == previous) layout.previous(cardDisplayPanel); else if (source == next) layout.next(cardDisplayPanel); else layout.show(cardDisplayPanel, source.getLabel()); return; } } ****************** CardPanel.java A Panel that displays a playing card. &&&&&&&&&&&&&&&&&& import java.awt.*; import java.net.*; /** A Panel that displays a playing card. This window does * not use CardLayout. Rather, instances of CardPanel * are contained in another window used in the CardDemo * example. It is this enclosing window that uses CardLayout * to manipulate which CardPanel it shows. * ************************* public class CardPanel extends Panel { private Label name; private ImageLabel picture; public CardPanel(String cardName, URL directory, String imageFile) { setLayout(new BorderLayout()); name = new Label(cardName, Label.CENTER); name.setFont(new Font("SanSerif", Font.BOLD, 50)); add(name, BorderLayout.NORTH); picture = new ImageLabel(directory, imageFile); Panel picturePanel = new Panel(); picturePanel.add(picture); add(picturePanel, BorderLayout.CENTER); setSize(getPreferredSize()); } public Label getLabel() { return(name); } public ImageLabel getImageLabel() { return(picture); } } ******************* ImageLabel.java A Canvas for displaying images. ******************* import java.awt.*; import java.net.*; /** A class for displaying images. It places the Image * into a canvas so that it can moved around by layout * managers, will get repainted automatically, etc. * No mouseXXX or action events are defined, so it is * most similar to the Label Component. ** By default, with FlowLayout the ImageLabel takes * its minimum size (just enclosing the image). The * default with BorderLayout is to expand to fill * the region in width (North/South), height * (East/West) or both (Center). This is the same * behavior as with the builtin Label class. If you * give an explicit setSize or * setBounds call before adding the * ImageLabel to the Container, this size will * override the defaults. *
* Here is an example of its use: *
*
* public class ShowImages extends Applet { * private ImageLabel image1, image2; * * public void init() { * image1 = new ImageLabel(getCodeBase(), * "some-image.gif"); * image2 = new ImageLabel(getCodeBase(), * "other-image.jpg"); * add(image1); * add(image2); * } * } **
*/public class ImageLabel extends Canvas {
// Instance variables.// The actual Image drawn on the canvas.
private Image image;// A String corresponding to the URL of the image you will
// get if you call the constructor with no arguments.
private static String defaultImageString
= "http://java.sun.com/lib/images/" +
"logo.java.color-transp.55x60.gif";// The URL of the image. But sometimes we will use an existing
// image object (e.g. made by createImage) for which this info
// will not be available, so a default string is used here.
private String imageString = "";// Turn this on to get verbose debugging messages.
private boolean debug = false;/** Amount of extra space around the image. */
private int border = 0;
/** If there is a non-zero border, what color should it be?
* Default is to use the background color of the Container.
*/private Color borderColor = null;
// Width and height of the Canvas. This is the
// width/height of the image plus twice the border.
private int width, height;/** Determines if it will be sized automatically. If the user
* issues a setSize() or setBounds()call before adding the
* label to the Container, or if the LayoutManager resizes
* before drawing (as with BorderLayout), then those sizes
* override the default, which is to make the label the same
* size as the image it holds (after reserving space for the
* border, if any). This flag notes this, so subclasses that
* override ImageLabel need to check this flag, and if it is
* true, and they draw modified image, then they need to draw
* them based on the width height variables, not just blindly
* drawing them full size.
*/private boolean explicitSize = false;
private int explicitWidth=0, explicitHeight=0;// The MediaTracker that can tell if image has been loaded
// before trying to paint it or setSize based on its size.
private MediaTracker tracker;// Used by MediaTracker to be sure image is loaded before
// paint & setSize, since you can't find out the size until it
// is done loading.
private static int lastTrackerID=0;
private int currentTrackerID;
private boolean doneLoading = false;private Container parentContainer;
/** Create an ImageLabel with the default image.
*
* @see #getDefaultImageString
* @see #setDefaultImageString
*/
// Remember that the funny "this()" syntax calls
// constructor of same class
public ImageLabel() {
this(defaultImageString);
}/** Create an ImageLabel using the image at URL
* specified by the string.
*
* @param imageURLString A String specifying the
* URL of the image.
*/public ImageLabel(String imageURLString) {
this(makeURL(imageURLString));
}/** Create an ImageLabel using the image at URL
* specified.
*
* @param imageURL The URL of the image.
*/public ImageLabel(URL imageURL) {
this(loadImage(imageURL));
imageString = imageURL.toExternalForm();
}/** Create an ImageLabel using the image in the file
* in the specified directory.
*
* @param imageDirectory Directory containing image
* @param file Filename of image
*/public ImageLabel(URL imageDirectory, String file) {
this(makeURL(imageDirectory, file));
imageString = file;
}/** Create an ImageLabel using the image specified. The other
* constructors eventually call this one, but you may want
* to call it directly if you already have an image (e.g.
* created through createImage).
*
* @param image The image
*/public ImageLabel(Image image) {
this.image = image;
tracker = new MediaTracker(this);
currentTrackerID = lastTrackerID++;
tracker.addImage(image, currentTrackerID);
}/** Makes sure that the Image associated with the Canvas is
* done loading before returning, since loadImage spins off
* a separate thread to do the loading. Once you get around
* to drawing the image, this will make sure it is loaded,
* waiting if not. The user does not need to call this at
* all, but if several ImageLabels are used in the same
* Container, this can cause several repeated layouts, so
* users might want to explicitly call this themselves before
* adding the ImageLabel to the Container. Another
* alternative is to start asynchronous loading by calling
* prepareImage on the ImageLabel's image (see getImage).
*
* @param doLayout Determines if the Container should be
* re-laid out after you are finished waiting. This
* should be true when called from user functions,
* but is set to false when called from getPreferredSize
* to avoid an infinite loop. This is needed when using
* BorderLayout, which calls getPreferredSize
* before calling paint.
*/public void waitForImage(boolean doLayout) {
if (!doneLoading) {
debug("[waitForImage] - Resizing and waiting for "
+ imageString);
try { tracker.waitForID(currentTrackerID); }
catch (InterruptedException ie) {}
catch (Exception e) {
System.out.println("Error loading "
+ imageString + ": "
+ e.getMessage());
e.printStackTrace();
}
if (tracker.isErrorID(0))
new Throwable("Error loading image "
+ imageString).printStackTrace();
doneLoading = true;
if (explicitWidth != 0)
width = explicitWidth;
else
width = image.getWidth(this) + 2*border;
if (explicitHeight != 0)
height = explicitHeight;
else
height = image.getHeight(this) + 2*border;
setSize(width, height);
debug("[waitForImage] - " + imageString + " is "
+ width + "x" + height + ".");// If no parent, you are OK, since it will have
// been resized before being added. But if
// parent exists, you have already been added,
// and the change in size requires re-layout.
if (((parentContainer = getParent()) != null)
&& doLayout) {
setBackground(parentContainer.getBackground());
parentContainer.doLayout();
}
}
}/** Moves the image so that it is centered at
* the specified location, as opposed to the setLocation
* method of Component which places the top left
* corner at the specified location.
** Note: The effects of this could be undone
* by the LayoutManager of the parent Container, if
* it is using one. So this is normally only used
* in conjunction with a null LayoutManager.
*
* @param x The X coord of center of the image
* (in parent's coordinate system)
* @param y The Y coord of center of the image
* (in parent's coordinate system)
* @see java.awt.Component#setLocation
*/public void centerAt(int x, int y) {
debug("Placing center of " + imageString + " at ("
+ x + "," + y + ")");
setLocation(x - width/2, y - height/2);
}/** Determines if the x and y (in the ImageLabel's
* own coordinate system) is inside the
* ImageLabel. Put here because Netscape 2.02 has
* a bug in which it doesn't process contains() and
* locate() tests correctly.
*/public synchronized boolean contains(int x, int y) {
return((x >= 0) && (x = 0) && (y < = height));
}/** Draws the image. If you override this in a
* subclass, be sure to call super.paint.
*/public void paint(Graphics g) {
if (!doneLoading)
waitForImage(true);
else {
if (explicitSize)
g.drawImage(image, border, border,
width-2*border, height-2*border,
this);
else
g.drawImage(image, border, border, this);
drawRect(g, 0, 0, width-1, height-1,
border, borderColor);
}
}/** Used by layout managers to calculate the usual
* size allocated for the Component. Since some
* layout managers (e.g. BorderLayout) may
* call this before paint is called, you need to
* make sure that the image is done loading, which
* will force a setSize, which determines the values
* returned.
*/
public Dimension getPreferredSize() {
if (!doneLoading)
waitForImage(false);
return(super.getPreferredSize());
}/** Used by layout managers to calculate the smallest
* size allocated for the Component. Since some
* layout managers (e.g. BorderLayout) may
* call this before paint is called, you need to
* make sure that the image is done loading, which
* will force a setSize, which determines the values
* returned.
*/
public Dimension getMinimumSize() {
if (!doneLoading)
waitForImage(false);
return(super.getMinimumSize());
}// LayoutManagers (such as BorderLayout) might call
// setSize or setBounds with only 1 dimension of
// width/height non-zero. In such a case, you still
// want the other dimension to come from the image
// itself./** Resizes the ImageLabel. If you don't setSize the
* label explicitly, then what happens depends on
* the layout manager. With FlowLayout, as with
* FlowLayout for Labels, the ImageLabel takes its
* minimum size, just enclosing the image. With
* BorderLayout, as with BorderLayout for Labels,
* the ImageLabel is expanded to fill the
* section. Stretching GIF/JPG files does not always
* result in clear looking images. So just as
* with builtin Labels and Buttons, don't
* use FlowLayout if you don't want the Buttons to
* get resized. If you don't use any
* LayoutManager, then the ImageLabel will also
* just fit the image.
** Note that if you setSize explicitly, you must do
* it before the ImageLabel is added to the
* Container. In such a case, the explicit size
* overrides the image dimensions.
*
* @see #setBounds
*/public void setSize(int width, int height) {
if (!doneLoading) {
explicitSize=true;
if (width > 0)
explicitWidth=width;
if (height > 0)
explicitHeight=height;
}
super.setSize(width, height);
}/** Resizes the ImageLabel. If you don't setSize the
* label explicitly, then what happens depends on
* the layout manager. With FlowLayout, as with
* FlowLayout for Labels, the ImageLabel takes its
* minimum size, just enclosing the image. With
* BorderLayout, as with BorderLayout for Labels,
* the ImageLabel is expanded to fill the
* section. Stretching GIF/JPG files does not always
* result in clear looking images. So just as
* with builtin Labels and Buttons, don't
* use FlowLayout if you don't want the Buttons to
* get resized. If you don't use any
* LayoutManager, then the ImageLabel will also
* just fit the image.
** Note that if you setSize explicitly, you must do
* it before the ImageLabel is added to the
* Container. In such a case, the explicit size
* overrides the image dimensions.
*
* @see #setSize
*/public void setBounds(int x, int y,
int width, int height) {
if (!doneLoading) {
explicitSize=true;
if (width > 0)
explicitWidth=width;
if (height > 0)
explicitHeight=height;
}
super.setBounds(x, y, width, height);
}// You can't just set the background color to
// the borderColor and skip drawing the border,
// since it messes up transparent gifs. You
// need the background color to be the same as
// the container./** Draws a rectangle with the specified OUTSIDE
* left, top, width, and height.
* Used to draw the border.
*/protected void drawRect(Graphics g,
int left, int top,
int width, int height,
int lineThickness,
Color rectangleColor) {
g.setColor(rectangleColor);
for(int i=0; i<linethickness ; i++) {
g.drawRect(left, top, width, height);
if (i < lineThickness-1) { // Skip last iteration
left = left + 1;
top = top + 1;
width = width - 2;
height = height - 2;
}
}
}/** Calls System.out.println if the debug variable
* is true; does nothing otherwise.
*
* @param message The String to be printed.
*/protected void debug(String message) {
if (debug)
System.out.println(message);
}// Creates the URL with some error checking.
private static URL makeURL(String s) {
URL u = null;
try { u = new URL(s); }
catch (MalformedURLException mue) {
System.out.println("Bad URL " + s + ": " + mue);
mue.printStackTrace();
}
return(u);
}private static URL makeURL(URL directory,
String file) {
URL u = null;
try { u = new URL(directory, file); }
catch (MalformedURLException mue) {
System.out.println("Bad URL " +
directory.toExternalForm() +
", " + file + ": " + mue);
mue.printStackTrace();
}
return(u);
}// Loads the image. Needs to be static since it is
// called by the constructor.private static Image loadImage(URL url) {
return(Toolkit.getDefaultToolkit().getImage(url));
}/** The Image associated with the ImageLabel. */
public Image getImage() {
return(image);
}/** Gets the border width. */
public int getBorder() {
return(border);
}/** Sets the border thickness. */
public void setBorder(int border) {
this.border = border;
}/** Gets the border color. */
public Color getBorderColor() {
return(borderColor);
}/** Sets the border color. */
public void setBorderColor(Color borderColor) {
this.borderColor = borderColor;
}// You could just call size().width and size().height,
// but since we've overridden setSize to record
// this, we might as well use it./** Gets the width (image width plus twice border). */
public int getWidth() {
return(width);
}/** Gets the height (image height plus 2x border). */
public int getHeight() {
return(height);
}/** Has the ImageLabel been given an explicit size?
* This is used to decide if the image should be
* stretched or not. This will be true if you
* call setSize or setBounds on the ImageLabel before
* adding it to a Container. It will be false
* otherwise.
*/protected boolean hasExplicitSize() {
return(explicitSize);
}/** Returns the string representing the URL that
* will be used if none is supplied in the
* constructor.
*/public static String getDefaultImageString() {
return(defaultImageString);
}/** Sets the string representing the URL that
* will be used if none is supplied in the
* constructor. Note that this is static,
* so is shared by all ImageLabels. Using this
* might be convenient in testing, but "real"
* applications should avoid it.
*/public static void setDefaultImageString(String file) {
defaultImageString = file;
}/** Returns the string representing the URL
* of image.
*/protected String getImageString() {
return(imageString);
}/** Is the debugging flag set? */
public boolean isDebugging() {
return(debug);
}/** Set the debugging flag. Verbose messages
* will be printed to System.out if this is true.
*/
public void setIsDebugging(boolean debug) {
this.debug = debug;
}
}
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Categories:Programming Code Examples, Java/J2EE/J2ME, Advanced Swing
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