The Business and Prospect of Computer Games #59

“According to the NPD Group, US video game retail sales approached $12.5 billion in 2006 where the domestic box office movie gross of $9.2 billion in 2006, according to Box Office Mojo”

We all know that video games were being used to provide education especially child education. Now, video games are targeting to have an impact on social behavior. Companies and universities are working towards creating games such as: Awareness-raising games (raise awareness of important social issues), Transformation games (transform player’s intellectual views and real world behaviors), Social commentary/art games (inspiring new thinking on important social issues)

From: http://sitestree.com/?p=4919
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Post Data:2006-09-20 18:44:34

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