What is the perfect problem for a serious game solution? #Computer Game Design #68

I was just answering the question in linkedin.com. My answer was as follows: (Already there should be some similar systems, I believe)

Why not simulating electrical, electronics, and computer technologies?

Target market:Students all over the world, teachers all over the world, researchers in the industries and in the universities, researchers in the research institutes, engineers in the military, the technicians working with different electrical, electronics, and electro-mechanical systems.

People all over the world are much excited about electronics and nano-technologies. You can write simulation, and learning software with a touch of video games.

You can simulate electrical, electronics and nano-technology labs in the software. Different lab for different purposes such as analog electronics, digital electronics, ac/dc circuits, power technologies, switching devices, electrical devices, and also chip fabrication and nano-technologies. Step by step, one by one, module by module.

There will be tutorials and training videos on the basic principles of electronics, nano-technologies, electrical circuits and so on. Videos can be provided to demonstrate different manufacturing processes like how to create a mouse or keyboard or motherboard, or the basic processor, basic cell phone, and iPhone. After providing general guidelines, assignments can be simulated as games, there will be marking on how the players play the game, solve the assignments, may have guided instructions for complex circuits. While solving the problems, players will be able to simulate the electricity flow, pulse flow, voltages, and frequencies as required.

Players will be assigned levels like 1st yesr student, 2nd year student, and professionals with 2 years of experience. There will be options for the players to create their own imaginary devices and applications. Software interface simulations may also be integrated. The total system can be built in a way that it will be able to verify the correctness of the user designed circuits. Also, the software will be able to tell if it is something new in the related area or not. Players will be given options to create applications/example application areas for the created devices. The software may also be able to suggest areas of applications on user’s request.

As told, application areas will also be supported. Just a simulation where the devices/circuits (player-designed) will be simulated in a test application. For example, players can design many different home automation devices that can be tested in an example smart home. The software may have an inventory of the most used/common devices so that users can select existing devices and place them in the environment [they are supposed to work as real devices]. Also, if the software can not include all practical devices, users will be able to create some node and specify some specific behavior as will be required for their applications. That way the new devices can be tested on how it will work in practical fields.

Tons of features can be added..

Oh yes, it’s a game. Hence, players will be marked on their creativity, correctness of the circuits, application of the devices in real life situations, and similar

From: http://sitestree.com/?p=5014
Categories:Computer Game Design, 68
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Post Data:2012-03-05 15:38:57

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