import javax.swing.*;   // For JPanel, etc.
import java.awt.*;      // For Graphics, etc.
import java.awt.geom.*; // For Ellipse2D, etc.
/** An example of drawing/filling shapes with Java 2D in
 *  Java 1.2 and later.
 *
**************************
public class ShapeExample extends JPanel {
  private Ellipse2D.Double circle =
    new Ellipse2D.Double(10, 10, 350, 350);
  private Rectangle2D.Double square =
    new Rectangle2D.Double(10, 10, 350, 350);
  public void paintComponent(Graphics g) {
    clear(g);
    Graphics2D g2d = (Graphics2D)g;
    g2d.fill(circle);
    g2d.draw(square);
  }
  // super.paintComponent clears off screen pixmap,
  // since we're using double buffering by default.
  protected void clear(Graphics g) {
    super.paintComponent(g);
  }
  protected Ellipse2D.Double getCircle() {
    return(circle);
  }
public static void main(String[] args) {
    WindowUtilities.openInJFrame(new ShapeExample(), 380, 400);
  }
}
Note: Brought from our old site: http://www.salearningschool.com/example_codes/ on Jan 2nd, 2017 From: http://sitestree.com/?p=10371
 Categories:Programming Code Examples, Java/J2EE/J2ME, Drawing
Tags:Java/J2EE/J2MEDrawing
 Post Data:2017-01-02 16:04:35
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