import javax.swing.*; // For JPanel, etc. import java.awt.*; // For Graphics, etc. import java.awt.geom.*; // For Ellipse2D, etc. /** An example of drawing/filling shapes with Java 2D in * Java 1.2 and later. * ************************** public class ShapeExample extends JPanel { private Ellipse2D.Double circle = new Ellipse2D.Double(10, 10, 350, 350); private Rectangle2D.Double square = new Rectangle2D.Double(10, 10, 350, 350); public void paintComponent(Graphics g) { clear(g); Graphics2D g2d = (Graphics2D)g; g2d.fill(circle); g2d.draw(square); } // super.paintComponent clears off screen pixmap, // since we're using double buffering by default. protected void clear(Graphics g) { super.paintComponent(g); } protected Ellipse2D.Double getCircle() { return(circle); } public static void main(String[] args) { WindowUtilities.openInJFrame(new ShapeExample(), 380, 400); } }
Note: Brought from our old site: http://www.salearningschool.com/example_codes/ on Jan 2nd, 2017 From: http://sitestree.com/?p=10371
Categories:Programming Code Examples, Java/J2EE/J2ME, Drawing
Tags:Java/J2EE/J2MEDrawing
Post Data:2017-01-02 16:04:35
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