ThreadedEchoServer.java A multithreaded version of EchoServer, where each client request is serviced on a separate thread. Requires the following classes: import java.net.*; import java.io.*; /** A multithreaded variation of EchoServer. * * Taken from Core Web Programming from * Prentice Hall and Sun Microsystems Press, * . * © 2001 Marty Hall and Larry Brown; * may be freely used or adapted. */ public class ThreadedEchoServer extends EchoServer implements Runnable { public static void main(String[] args) { int port = 8088; if (args.length > 0) { try { port = Integer.parseInt(args[0]); } catch(NumberFormatException nfe) {} } ThreadedEchoServer echoServer = new ThreadedEchoServer(port, 0); echoServer.serverName = "Threaded EchoServer"; } public ThreadedEchoServer(int port, int connections) { super(port, connections); } /** The new version of handleConnection starts a thread. This * new thread will call back to the old version of * handleConnection, resulting in the same server behavior * in a multithreaded version. The thread stores the Socket * instance since run doesn't take any arguments, and since * storing the socket in an instance variable risks having * it overwritten if the next thread starts before the run * method gets a chance to copy the socket reference. */ public void handleConnection(Socket server) { Connection connectionThread = new Connection(this, server); connectionThread.start(); } public void run() { Connection currentThread = (Connection)Thread.currentThread(); try { super.handleConnection(currentThread.getSocket()); } catch(IOException ioe) { System.out.println("IOException: " + ioe); ioe.printStackTrace(); } } } /** This is just a Thread with a field to store a Socket object. * Used as a thread-safe means to pass the Socket from * handleConnection to run. */ class Connection extends Thread { private Socket serverSocket; public Connection(Runnable serverObject, Socket serverSocket) { super(serverObject); this.serverSocket = serverSocket; } public Socket getSocket() { return serverSocket; } } EchoServer.java Creates a Web page showing all data sent from the client (browser). import java.net.*; import java.io.*; import java.util.StringTokenizer; /** A simple HTTP server that generates a Web page showing all * of the data that it received from the Web client (usually * a browser). To use this server, start it on the system of * your choice, supplying a port number if you want something * other than port 8088. Call this system server.com. Next, * start a Web browser on the same or a different system, and * connect to http://server.com:8088/whatever. The resultant * Web page will show the data that your browser sent. For * debugging in servlet or CGI programming, specify * http://server.com:8088/whatever as the ACTION of your HTML * form. You can send GET or POST data; either way, the * resultant page will show what your browser sent. * * Taken from Core Web Programming from * Prentice Hall and Sun Microsystems Press, * © 2001 Marty Hall and Larry Brown; * may be freely used or adapted. */ public class EchoServer extends NetworkServer { protected int maxRequestLines = 50; protected String serverName = "EchoServer"; /** Supply a port number as a command-line * argument. Otherwise, use port 8088. */ public static void main(String[] args) { int port = 8088; if (args.length > 0) { try { port = Integer.parseInt(args[0]); } catch(NumberFormatException nfe) {} } new EchoServer(port, 0); } public EchoServer(int port, int maxConnections) { super(port, maxConnections); listen(); } /** Overrides the NetworkServer handleConnection method to * read each line of data received, save it into an array * of strings, then send it back embedded inside a PRE * element in an HTML page. */ public void handleConnection(Socket server) throws IOException{ System.out.println (serverName + ": got connection from " + server.getInetAddress().getHostName()); BufferedReader in = SocketUtil.getReader(server); PrintWriter out = SocketUtil.getWriter(server); String[] inputLines = new String[maxRequestLines]; int i; for (i=0; i<maxrequestlines ; i++) { inputLines[i] = in.readLine(); if (inputLines[i] == null) // Client closed connection. break; if (inputLines[i].length() == 0) { // Blank line. if (usingPost(inputLines)) { readPostData(inputLines, i, in); i = i + 2; } break; } } printHeader(out); for (int j=0; j<i; j++) { out.println(inputLines[j]); } printTrailer(out); server.close(); } // Send standard HTTP response and top of a standard Web page. // Use HTTP 1.0 for compatibility with all clients. private void printHeader(PrintWriter out) { out.println ("HTTP/1.0 200 OKrn" + "Server: " + serverName + "rn" + "Content-Type: text/htmlrn" + "rn" + "n" + "n" + "n" + "" + serverName + " Results n" + "n" + "n" + "n" + "" + serverName + " Results
n" + "Here is the request line and request headersn" + "sent by your browser:n" + "
"); } // Print bottom of a standard Web page. private void printTrailer(PrintWriter out) { out.println ("
n" +
"n" +
"n");
}
// Normal Web page requests use GET, so this server can simply
// read a line at a time. However, HTML forms can also use
// POST, in which case we have to determine the number of POST
// bytes that are sent so we know how much extra data to read
// after the standard HTTP headers.
private boolean usingPost(String[] inputs) {
return(inputs[0].toUpperCase().startsWith("POST"));
}
private void readPostData(String[] inputs, int i,
BufferedReader in)
throws IOException {
int contentLength = contentLength(inputs);
char[] postData = new char[contentLength];
in.read(postData, 0, contentLength);
inputs[++i] = new String(postData, 0, contentLength);
}
// Given a line that starts with Content-Length,
// this returns the integer value specified.
private int contentLength(String[] inputs) {
String input;
for (int i=0; i<inputs .length; i++) {
if (inputs[i].length() == 0)
break;
input = inputs[i].toUpperCase();
if (input.startsWith("CONTENT-LENGTH"))
return(getLength(input));
}
return(0);
}
private int getLength(String length) {
StringTokenizer tok = new StringTokenizer(length);
tok.nextToken();
return(Integer.parseInt(tok.nextToken()));
}
}
NetworkServer.java A starting point for network servers.
import java.net.*;
import java.io.*;
/** A starting point for network servers. You'll need to
* override handleConnection, but in many cases listen can
* remain unchanged. NetworkServer uses SocketUtil to simplify
* the creation of the PrintWriter and BufferedReader.
*
* Taken from Core Web Programming from
* Prentice Hall and Sun Microsystems Press,
* .
* © 2001 Marty Hall and Larry Brown;
* may be freely used or adapted.
*/
public class NetworkServer {
private int port, maxConnections;
/** Build a server on specified port. It will continue to
* accept connections, passing each to handleConnection until
* an explicit exit command is sent (e.g., System.exit) or
* the maximum number of connections is reached. Specify
* 0 for maxConnections if you want the server to run
* indefinitely.
*/
public NetworkServer(int port, int maxConnections) {
setPort(port);
setMaxConnections(maxConnections);
}
/** Monitor a port for connections. Each time one is
* established, pass resulting Socket to handleConnection.
*/
public void listen() {
int i=0;
try {
ServerSocket listener = new ServerSocket(port);
Socket server;
while((i++ < maxConnections) || (maxConnections == 0)) {
server = listener.accept();
handleConnection(server);
}
} catch (IOException ioe) {
System.out.println("IOException: " + ioe);
ioe.printStackTrace();
}
}
/** This is the method that provides the behavior to the
* server, since it determines what is done with the
* resulting socket. Override this method in servers
* you write.
*
* This generic version simply reports the host that made
* the connection, shows the first line the client sent,
* and sends a single line in response.
*/
protected void handleConnection(Socket server)
throws IOException{
BufferedReader in = SocketUtil.getReader(server);
PrintWriter out = SocketUtil.getWriter(server);
System.out.println
("Generic Network Server: got connection from " +
server.getInetAddress().getHostName() + "n" +
"with first line ‘" + in.readLine() + "’");
out.println("Generic Network Server");
server.close();
}
/** Gets the max connections server will handle before
* exiting. A value of 0 indicates that server should run
* until explicitly killed.
*/
public int getMaxConnections() {
return(maxConnections);
}
/** Sets max connections. A value of 0 indicates that server
* should run indefinitely (until explicitly killed).
*/
public void setMaxConnections(int maxConnections) {
this.maxConnections = maxConnections;
}
/** Gets port on which server is listening. */
public int getPort() {
return(port);
}
/** Sets port. You can only do before "connect" is
* called. That usually happens in the constructor.
*/
protected void setPort(int port) {
this.port = port;
}
}
SocketUtil.java Simplifies the creation of a PrintWriter and BufferedReader.
import java.net.*;
import java.io.*;
/** A shorthand way to create BufferedReaders and
* PrintWriters associated with a Socket.
*
* Taken from Core Web Programming from
* Prentice Hall and Sun Microsystems Press,
* © 2001 Marty Hall and Larry Brown;
* may be freely used or adapted.
*/
public class SocketUtil {
/** Make a BufferedReader to get incoming data. */
public static BufferedReader getReader(Socket s)
throws IOException {
return(new BufferedReader(
new InputStreamReader(s.getInputStream())));
}
/** Make a PrintWriter to send outgoing data.
* This PrintWriter will automatically flush stream
* when println is called.
*/
public static PrintWriter getWriter(Socket s)
throws IOException {
// Second argument of true means autoflush.
return(new PrintWriter(s.getOutputStream(), true));
}
}
Note: Brought from our old site: http://www.salearningschool.com/example_codes/ on Jan 2nd, 2017 From: http://sitestree.com/?p=10237
Categories:Programming Code Examples, Java/J2EE/J2ME, Network Programming
Tags:Java/J2EE/J2MENetwork Programming
Post Data:2017-01-02 16:04:28
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