This will make sense only if you want to refresh your memory on C++ syntax. cout << "Enter two integers:" << endl; // output to screen cin >> n >> m; // Note: Using endl prints out a newline and flushes the output buffer. cout << "number of digits in char: " << numeric_limits::digits << 'n'; if (n > m) { // if n is bigger than m, swap them int temp = n; // declare temp and initialize it n = m; // assign value of m to n m = temp; // assign value of temp to m } long iii = i; // implicit conversion from int to long iii = long(i); // explicit conversion from int to long for (double d = 1.1; d <= 9.9; d += 0.2) sum += sin(d); using namespace std; #include int main() { using namespace std; } const int mxdigits = 999500; int* p = &n; int m = 200; *p = m; double* tryd = new double (x); unsigned int jj = ii; cout.width(2); cout << i; struct point2d { char nm; float x; float y; }; point2d pt2 = { 'A', 3.14, -38 }; union val { int i; double d; char c; }; double* tmv = new double[n]; int n = atoi(argv[1]); // first integer is assigned to n int* local = new int; *local = 555; namespace Vec { const int maxsize = 100000; // a const number double onenorm(double*, int); // L 1 norm } double Vec::onenorm(double* v, int size) { } std::cout <<"Approx root near 7.7 by newton method is: " << root << 'n'; --- std::srand(time(0)); // seed the random number generator for (int i = 0; i< n; i++) dp[i] = std::rand()%1000; std::sort(dp, dp+n); --- double d = - 12345.678987654321; cout.setf(ios_base::scientific, ios_base::floatfield); // scientific format cout.setf(ios_base::uppercase); cout.width(25); cout.precision(15); cout.setf(ios_base::left, ios_base::adjustfield); // adjust to left cout << d << "n"; -------- double sum(int num, ...); va_list argPtr; va_start(argPtr, num); // initialize argPrt. num is the last known argument double sum = 0; for( ; num; num--) { sum += va_arg(argPtr, double); // argument of type double is returned } va_end(argPtr); // deallocate stack pointed to by argPtr return sum; -- struct point2d { double x; double y; friend double norm(point2d p) { // a friend return sqrt(p.x*p.x + p.y*p.y); // distance to origin } }; ---- class triangle { point2d* vertices; public: triangle(point2d, point2d, point2d); // constructor ~triangle() { } // destructor double area() const; // a function member }; ---- class triple { // a triple of numbers float* data; public: triple(float a, float b, float c); // constructor ~triple() { } // destructor, also defined here friend triple add(const triple&, const triple&); // add is a friend }; inline triple::triple(const triple& t) { data = new float [3]; for (int i = 0; i < 3; i++) data[i] = t.data[i]; } ----- operator overloading class Cmpx { // class for complex numbers private: double re; // real part of a complex number double im; // imaginal part of a complex number public: Cmpx(double x = 0, double y = 0) { re =x; im =y; } // constructor Cmpx& operator+=(Cmpx); // operator +=, eg z1 += z2 Cmpx& operator-=(Cmpx); // operator -=, eg z1 -= z2 Cmpx& operator++(); // prefix, z1 = ++z Cmpx operator++(int); // postfix, z1 = z++ friend Cmpx operator*(Cmpx, Cmpx); // binary *, z = z1 * z2 friend std::ostream& operator<<(std::ostream&, Cmpx); // operator << friend std::istream& operator>>(std::istream&, Cmpx&); // operator >> }; ---------------- template class Vcr { int lenth; // number of entries in vector T* vr; // entries of the vector public: Vcr(int, T*); // constructor Vcr(const Vcr&); // copy constructor ~Vcr(){ delete[] vr; } // destructor }; // partial specialization template class Vcr< complex > { int lenth; // number of entries in vector complex* vr; // entries of the vector public: Vcr(int, complex*); // constructor Vcr(const Vcr&); // copy constructor ~Vcr(){ delete[] vr; } // destructor }; // complete specialization template<> class Vcr< complex > { int lenth; // number of entries in vector complex* vr; // entries of the vector public: Vcr(int, complex*); // constructor Vcr(const Vcr&); // copy constructor ~Vcr(){ delete[] vr; } // destructor }; ---------- complex aa = complex(3, 5); --- list nodes; // a list of integers for nodes nodes.push_front(10); // add 10 at the beginning nodes.push_back(5); // add 5 at the end nodes.pop_back(); // remove last element nodes.remove(10); // remove element 10 for (list::iterator j = nodes.begin(); j != nodes.end(); j++) cout << *j << " "; // *j is the element at position j nodes.sort(); nodes.unique(); nodes.reverse(); nodes.insert(i, 2); // insert before element that i refers to nodes.insert(i, 5, 7); // insert 5 copies of 7 nodes.erase(i); ft.merge(sd); // ft has the merged list, sd will be empty list::iterator ii = find(ft.begin(), ft.end(), 5.5); sd.splice(sd.begin(), ft, ii); ---- VECTOR std::vector vi(10); for (int i = 0; i < 10; i++) vi[i] = (i-5)*i; std::sort(vi.begin(),vi.end()); std::unique(vi.begin(),vi.end());
From: http://sitestree.com/?p=3525
Categories:Programming, C++
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Post Data:2016-07-07 16:00:12
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