Builder Design Pattern: Example in Java

Observe these two examples of Object Creation from the Student Class

Student student1 = new Student.Builder("Alice")
                                .age(12)
                                .grade("7th")
                                .email("alice@email.com")
                                .build();

Student student2 = new Student.Builder("Bob")
                                .grade("5th")
                                .build();

We did not call the constructor with the property values, but we built the object step by step with only the properties and values we needed.

This can be useful when we have classes with many properties, many properties/attributes are also optional or serve a specific purpose. Now, we can create an object dynamically with only the properties and values we need.

This is the Builder Design pattern.

From AI Tools/ OpenAI/Iternet

“Got it 👍 — here’s a copyright-free explanation of the Builder Pattern in Java that you can post directly on Facebook or your blog.


🏗️ Java Design Patterns – Builder Pattern

🔹 Definition

The Builder Pattern is a creational design pattern used to construct complex objects step by step. Instead of writing a long constructor with many parameters, the builder lets you create an object in a readable and flexible way.


🔹 Use Cases

You should use the Builder Pattern when:

  • An object has many optional or mandatory fields.
  • You want to avoid long constructors with many arguments.
  • You need to make object creation more readable and less error-prone.
  • The same object can be built in different configurations.

🔹 Advantages

✔️ Improves readability of code.
✔️ Makes objects immutable (if setters are avoided).
✔️ Reduces risk of errors when passing many arguments.
✔️ Allows step-by-step construction of objects.
✔️ Provides flexibility for creating different versions of the same object.


🔹 Example in Java

// Product class with Builder
class Student {
    private String name;
    private int age;
    private String grade;
    private String email;

    // Private constructor
    private Student(Builder builder) {
        this.name = builder.name;
        this.age = builder.age;
        this.grade = builder.grade;
        this.email = builder.email;
    }

    // Static inner Builder class
    public static class Builder {
        private String name;
        private int age;
        private String grade;
        private String email;

        public Builder(String name) {  // mandatory field
            this.name = name;
        }

        public Builder age(int age) {
            this.age = age;
            return this;
        }

        public Builder grade(String grade) {
            this.grade = grade;
            return this;
        }

        public Builder email(String email) {
            this.email = email;
            return this;
        }

        public Student build() {
            return new Student(this);
        }
    }

    @Override
    public String toString() {
        return "Student: " + name + ", Age: " + age + ", Grade: " + grade + ", Email: " + email;
    }
}

// Usage
public class BuilderPatternExample {
    public static void main(String[] args) {
        Student student1 = new Student.Builder("Alice")
                                .age(12)
                                .grade("7th")
                                .email("alice@email.com")
                                .build();

        Student student2 = new Student.Builder("Bob")
                                .grade("5th")
                                .build();

        System.out.println(student1);
        System.out.println(student2);
    }
}

Output:

Student: Alice, Age: 12, Grade: 7th, Email: alice@email.com
Student: Bob, Age: 0, Grade: 5th, Email: null

📌 In short:
The Builder Pattern is perfect when creating objects with many optional fields. It improves clarity, maintains immutability, and makes your code cleaner than using constructors with long parameter lists.


How to Use Swagger Editor to Create API Specifications.

Differences among Functional Diagrams, Activity Diagrams, Sequence Diagrams, and Class Diagrams? Why are these important in OOD and OOP.

Got it 👍 I’ll structure everything into a clear comparison table that’s easy to read and copyright-free for posting on your FB/blog.


📘 OOD & OOP Diagrams – Quick Comparison

Diagram TypePurpose / FocusStatic or DynamicExample Use
Functional DiagramShows system functions and how data flows between them.Static (overview level)Mapping out major functions like Login → Authenticate → Dashboard.
Activity DiagramModels workflows and decision flows, similar to a flowchart.DynamicExplaining business logic (e.g., login success vs. failure paths).
Sequence DiagramShows how objects interact over time, with messages passed in sequence.DynamicDesigning how User → Form → Service → Database communicate.
Class DiagramShows system structure: classes, attributes, methods, and their relationships.StaticBlueprint for actual coding in OOP.

🔑 Why They’re Important in OOD & OOP

  • Functional Diagram → Helps capture requirements at a high level.
  • Activity Diagram → Explains workflows and processes clearly.
  • Sequence Diagram → Translates workflows into object interactions.
  • Class Diagram → Provides the blueprint for implementation in code.

✅ This text is written in my own words, so you can safely use it in your Facebook post or blog.

Would you like me to also create a simple visual (one diagram for each type, side by side) so your post looks more engaging?

The above is from AI Tools/Open AI/Internet

—————————————————-

How to draw the diagrams?

•Activity Diagrams:

https://www.lucidchart.com/pages/uml-activity-diagram

•Class Diagrams:

https://www.lucidchart.com/pages/how-to-draw-a-class-diagram-in-UML

•Sequence Diagram:

https://www.lucidchart.com/pages/how-to-draw-a-sequence-diagram-in-UML

•Component Diagram: I find it similar to the Function Diagram

https://www.visual-paradigm.com/guide/uml-unified-modeling-language/what-is-component-diagram/

https://www.conceptdraw.com/How-To-Guide/functional-block-diagram

https://www.edrawsoft.com/article/what-is-functional-block-diagram.html

How to configure a DHCP Client in Ubuntu

How to configure a DHCP Client in Ubuntu

#Step 1: Install it

sudo apt update

sudo apt install isc-dhcp-client

#Step 2: Check that your Ubuntu is configured as a DHCP client

# Step 3: Run it on your interface

sudo dhclient -v enp0s3

How to install a DHCP Server in Ubuntu:

How to install a DHCP Server in Ubuntu:

Use these commands and steps in sequence:

# Make sure you have an IP address.

# If not, please assign an IP address (you can use netplan)

# see the next section how to assign an IP address.

sudo apt update && sudo apt upgrade -y

sudo apt install isc-dhcp-server -y

# go to this file and mention which network interface will be used by the DHCP server

sudo nano /etc/default/isc-dhcp-server

# Configure your DHCP Server

sudo nano /etc/dhcp/dhcpd.conf

#Step 5: Restart and enable service

sudo systemctl restart isc-dhcp-server

sudo systemctl enable isc-dhcp-server

# Check status of the DHCP Server:

systemctl status isc-dhcp-server

How to assign a Static IP address to an Ubuntu Box

sudo nano /etc/netplan/02-network-manager.yaml

The file name can be different

#Run:

sudo netplan apply

GNS 3 and Oracle VirtualBox – Make Them Work Together. Use VM as Devices in GNS 3.

How do you create a LAN segment like this in GNS3?

  • It has two Ubuntu Virtual Machines
    • Connected to Oracle VirtualBox VMs
    • One Ubuntu/Linux acts as the DHCP Server
    • Another Ubuntu/Linux acts as the DHCP Client

Hints/Steps:

In Oracle VirtualBox, create two Ubuntu Machines (Virtual). These can be two new machines, or you can clone two VMs from one Parent Virtual Machine (in Oracle VirtualBox). Afterward, In GNS 3, from Edit->preferences -> VirtualBox configures two Virtual Machines pointing to Oracle VirtualBox VMs.

VMs in Oracle Virtual Box:

GNS 3: Edit-> Preferences

After you configure in Edit -> Preferences, you will see Ubuntu VMs in GNS3. Then you can use them in your GNS 3 projects as devices.

Java Design Patterns Simplified

From AI Tools/OpenAI/Internet

Here’s a short, copyright-free version suitable for Facebook or a blog post:


Java Design Patterns Simplified

Design patterns are proven solutions to common programming problems. They make code more reusable, flexible, and easier to maintain.

1️⃣ Creational Patterns – How objects are created.
Examples: Singleton, Factory, Builder, Prototype.

2️⃣ Structural Patterns – How objects are organized and related.
Examples: Adapter, Decorator, Facade, Proxy, Composite.

3️⃣ Behavioral Patterns – How objects interact and communicate.
Examples: Observer, Strategy, Command, State, Template Method.

💡 Tip: Using design patterns wisely can save time, reduce errors, and make your code cleaner and easier to understand.


Code Refactoring in Java EE

From AI Tools/OpenAI/Internet

Absolutely! Here’s a concise, copyright-free summary of Java EE code refactoring


Java EE Code Refactoring: Best Practices

Refactoring in Java EE helps improve code quality, maintainability, and performance without changing functionality. Here are some key practices:

1. General Refactoring

  • Remove duplicate code with helper methods or utility classes.
  • Break long methods into smaller, focused functions.
  • Use meaningful names for classes, methods, and variables.
  • Replace hard-coded values with constants or enums.
  • Encapsulate fields with getters/setters.

2. Refactoring Java EE Components

  • EJBs: Extract shared logic into stateless beans, use dependency injection instead of manual JNDI lookups.
  • JPA: Use DTOs instead of exposing entities, avoid N+1 queries, and consolidate repetitive validations with bean validation.
  • Servlets/JSPs: Keep Servlets thin; move business logic to service layers; use JSTL or custom tags for repetitive JSP code.
  • REST Services: Handle repeated request logic with filters/interceptors, use DTOs, and centralize exception handling.
  • CDI: Use @Inject to decouple components and define proper bean scopes.

3. Architecture & Design

  • Separate concerns with service, DAO, and controller layers.
  • Centralize exception handling and logging.
  • Move configuration values to properties files or environment variables.

4. Performance & Efficiency

  • Use connection pooling and caching.
  • Optimize lazy vs. eager loading in JPA.
  • Batch database operations when possible.

5. Testing & Maintainability

  • Write unit tests for services and DAOs.
  • Make code testable by avoiding static dependencies.
  • Use mocking frameworks for isolated component testing.

Summary:
Refactoring in Java EE focuses on separation of concerns, decoupling, eliminating duplication, optimizing persistence, centralizing logging and exceptions, and improving testability. Following these practices keeps enterprise applications clean, efficient, and easier to maintain.


BOOTP vs DHCP Protocol

From AI Tools/OpenAI/Internet

FeatureBOOTPDHCP
Full nameBootstrap ProtocolDynamic Host Configuration Protocol
Origin1980s, designed for diskless workstations1990s, developed as an extension of BOOTP
Address assignmentStatic (pre-configured per MAC address)Dynamic, automatic, and renewable
Lease conceptNo lease; addresses permanentUses timed leases with renewal mechanism
Configurable optionsLimited (IP, gateway, boot file)Extensive (IP, subnet mask, DNS, gateway, etc.)
Renewal supportNot supportedSupported through lease renewal
Common use todayRarely used, legacy environments onlyStandard in modern networks
TransportUDP ports 67 (server) and 68 (client)Same UDP ports as BOOTP

Implement DHCP Server in GNS 3: Experiment with DHCP Protocol with DHCP server and Clients

Experiment with the DHCP Protocol with a DHCP server and Clients

Tools Required:

  • GNS 3
  • VMWare Workstation Pro or Oracle VirtualBox
  • GNS VM
  • Wireshark

Steps in GNS 3:

  1. Create the LAN segment
  2. Configure a DHCP Server
  3. From PCs (clients) : request IP address from the DHCP server
  4. Check the DHCP requests/steps in the background
  5. Utilize Wireshark to check the packet/data/frame

LAN Segment to Implement

Steps to Create the LAN Segment

In GNS 3, create a projectBring the Devices 2 VPCs (PC1, PC2)One Switch One Router (c3725)It is not there by default in the device list
Use the connections option to connect them like the diagram above  

Turn on all routers and PCs

Commands in the Router:

First of all, go to command prompt or the console/web-console of the Router.

Or telnet such as

telnet 192.168.64.5 5000

Then issue these commands:

R1# enable                                            (Privileged EXEC mode)

R1# configure terminal

R1(Config)# interface fastethernet 0/0

R1(config-if)# ip add 192.168.1.1 255.255.255.0

R1(config-if)# no shutdown   (Activate)

R1(config-if)# exit

R1(config )#interface fastethernet 0/0

R1(config-if)# ip dhcp pool cyber   (create DHCP Pool)

R1(dhcp-config)# network 192.168.1.0 255.255.255.0

R1(dhcp-config)#default-router 192.168.1.1

R1(dhcp-config)# dns-server 8.8.8.8

R1(dhcp-config)# do wr   

R1(dhcp-config)# exit

Now, go to the console/web-console/telnet-from-cmd of the PCs such as PC1, or PC2.

telnet 192.168.64.5 5000

PC1>ip dhcp

DDORA: Discover Message (two times), Offer, Request, Acknowledge

Do the same for other PCs such as PC2

Then try the PING command from one PC to another