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ThreadedEchoServer.java A multithreaded version of EchoServer, where each client request is serviced on a separate thread. Requires the following classes

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import java.net.*;
import java.io.*;

/** A multithreaded variation of EchoServer.
 *
 *  Taken from Core Web Programming from
 *  Prentice Hall and Sun Microsystems Press,
 *  .
 *  © 2001 Marty Hall and Larry Brown;
 *  may be freely used or adapted.
 */

public class ThreadedEchoServer extends EchoServer
                                implements Runnable {
  public static void main(String[] args) {
    int port = 8088;
    if (args.length > 0) {
      try {
        port = Integer.parseInt(args[0]);
      } catch(NumberFormatException nfe) {}
    }
    ThreadedEchoServer echoServer =
      new ThreadedEchoServer(port, 0);
    echoServer.serverName = "Threaded EchoServer";
  }

  public ThreadedEchoServer(int port, int connections) {
    super(port, connections);
  }

  /** The new version of handleConnection starts a thread. This
   *  new thread will call back to the old version of
   *  handleConnection, resulting in the same server behavior
   *  in a multithreaded version. The thread stores the Socket
   *  instance since run doesn't take any arguments, and since
   *  storing the socket in an instance variable risks having
   *  it overwritten if the next thread starts before the run
   *  method gets a chance to copy the socket reference.
   */

  public void handleConnection(Socket server) {
    Connection connectionThread = new Connection(this, server);
    connectionThread.start();
  }

  public void run() {
    Connection currentThread =
      (Connection)Thread.currentThread();
    try {
      super.handleConnection(currentThread.getSocket());
    } catch(IOException ioe) {
      System.out.println("IOException: " + ioe);
      ioe.printStackTrace();
    }
  }
}

/** This is just a Thread with a field to store a Socket object.
 *  Used as a thread-safe means to pass the Socket from
 *  handleConnection to run.
 */

class Connection extends Thread {
  private Socket serverSocket;

  public Connection(Runnable serverObject,
                    Socket serverSocket) {
    super(serverObject);
    this.serverSocket = serverSocket;
  }

  public Socket getSocket() {
    return serverSocket;
  }
}



EchoServer.java  Creates a Web page showing all data sent from the client (browser). 


import java.net.*;
import java.io.*;
import java.util.StringTokenizer;

/** A simple HTTP server that generates a Web page showing all
 *  of the data that it received from the Web client (usually
 *  a browser). To use this server, start it on the system of
 *  your choice, supplying a port number if you want something
 *  other than port 8088. Call this system server.com. Next,
 *  start a Web browser on the same or a different system, and
 *  connect to http://server.com:8088/whatever. The resultant
 *  Web page will show the data that your browser sent. For 
 *  debugging in servlet or CGI programming, specify 
 *  http://server.com:8088/whatever as the ACTION of your HTML
 *  form. You can send GET or POST data; either way, the
 *  resultant page will show what your browser sent.
 *
 *  Taken from Core Web Programming from 
 *  Prentice Hall and Sun Microsystems Press,
 *  © 2001 Marty Hall and Larry Brown;
 *  may be freely used or adapted. 
 */

public class EchoServer extends NetworkServer {
  protected int maxRequestLines = 50;
  protected String serverName = "EchoServer";

  /** Supply a port number as a command-line
   *  argument. Otherwise, use port 8088.
   */
  
  public static void main(String[] args) {
    int port = 8088;
    if (args.length > 0) {
      try {
        port = Integer.parseInt(args[0]);
      } catch(NumberFormatException nfe) {}
    }
    new EchoServer(port, 0);
  }

  public EchoServer(int port, int maxConnections) {
    super(port, maxConnections);
    listen();
  }

  /** Overrides the NetworkServer handleConnection method to 
   *  read each line of data received, save it into an array
   *  of strings, then send it back embedded inside a PRE 
   *  element in an HTML page.
   */
  
  public void handleConnection(Socket server)
      throws IOException{
    System.out.println
        (serverName + ": got connection from " +
         server.getInetAddress().getHostName());
    BufferedReader in = SocketUtil.getReader(server);
    PrintWriter out = SocketUtil.getWriter(server);
    String[] inputLines = new String[maxRequestLines];
    int i;
    for (i=0; i\n" +
       "\n" +
       "\n" +
       "  \n" +
       "\n" +
       "\n" +
       "\n" +
       "
" + serverName +
         " Results
\n" +
       "Here is the request line and request headers\n" +
       "sent by your browser:\n" +
       "

");
  }

  // Print bottom of a standard Web page.
  
  private void printTrailer(PrintWriter out) {
    out.println
      ("

\n" +
       "\n" +
       "\n");
  }

  // Normal Web page requests use GET, so this server can simply
  // read a line at a time. However, HTML forms can also use 
  // POST, in which case we have to determine the number of POST
  // bytes that are sent so we know how much extra data to read
  // after the standard HTTP headers.
  
  private boolean usingPost(String[] inputs) {
    return(inputs[0].toUpperCase().startsWith("POST"));
  }

  private void readPostData(String[] inputs, int i,
                            BufferedReader in)
      throws IOException {
    int contentLength = contentLength(inputs);
    char[] postData = new char[contentLength];
    in.read(postData, 0, contentLength);
    inputs[++i] = new String(postData, 0, contentLength);
  }

  // Given a line that starts with Content-Length,
  // this returns the integer value specified.
  
  private int contentLength(String[] inputs) {
    String input;
    for (int i=0; iOverride this method in servers
   *  you write.
   *  


   *  This generic version simply reports the host that made
   *  the connection, shows the first line the client sent,
   *  and sends a single line in response.
   */

  protected void handleConnection(Socket server)
      throws IOException{
    BufferedReader in = SocketUtil.getReader(server);
    PrintWriter out = SocketUtil.getWriter(server);
    System.out.println
      ("Generic Network Server: got connection from " +
       server.getInetAddress().getHostName() + "\n" +
       "with first line '" + in.readLine() + "'");
    out.println("Generic Network Server");
    server.close();
  }

  /** Gets the max connections server will handle before
   *  exiting. A value of 0 indicates that server should run
   *  until explicitly killed.
   */

  public int getMaxConnections() {
    return(maxConnections);
  }

  /** Sets max connections. A value of 0 indicates that server
   *  should run indefinitely (until explicitly killed).
   */

  public void setMaxConnections(int maxConnections) {
    this.maxConnections = maxConnections;
  }

  /** Gets port on which server is listening. */

  public int getPort() {
    return(port);
  }

  /** Sets port. You can only do before "connect" is
   *  called. That usually happens in the constructor.
   */

  protected void setPort(int port) {
    this.port = port;
  }
}


SocketUtil.java  Simplifies the creation of a PrintWriter and BufferedReader.

import java.net.*;
import java.io.*;

/** A shorthand way to create BufferedReaders and
 *  PrintWriters associated with a Socket.
 *
 *  Taken from Core Web Programming from 
 *  Prentice Hall and Sun Microsystems Press,
 *  © 2001 Marty Hall and Larry Brown;
 *  may be freely used or adapted. 
 */

public class SocketUtil {
  /** Make a BufferedReader to get incoming data. */

  public static BufferedReader getReader(Socket s)
      throws IOException {
    return(new BufferedReader(
       new InputStreamReader(s.getInputStream())));
  }

  /** Make a PrintWriter to send outgoing data.
   *  This PrintWriter will automatically flush stream
   *  when println is called.
   */

  public static PrintWriter getWriter(Socket s)
      throws IOException {
    // Second argument of true means autoflush.
    return(new PrintWriter(s.getOutputStream(), true));
  }
}

Implementing a Server : Network Server

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NetworkServerTest.java  Establishes a network Server that listens for client requests on the port specified (command-line argument). Uses the following classes:

 

/** Taken from Core Web Programming from
 *  Prentice Hall and Sun Microsystems Press,
 *  .
 *  © 2001 Marty Hall and Larry Brown;
 *  may be freely used or adapted.
 */


public class NetworkServerTest {
  public static void main(String[] args) {
    int port = 8088;
    if (args.length > 0) {
      port = Integer.parseInt(args[0]);
    }
    NetworkServer nwServer = new NetworkServer(port, 1);
    nwServer.listen();
  }
}


# NetworkServer.java  A starting point for network servers. 

import java.net.*;
import java.io.*;

/** A starting point for network servers. You'll need to
 *  override handleConnection, but in many cases listen can
 *  remain unchanged. NetworkServer uses SocketUtil to simplify
 *  the creation of the PrintWriter and BufferedReader.
 *
 *  Taken from Core Web Programming from
 *  Prentice Hall and Sun Microsystems Press,
 *  .
 *  © 2001 Marty Hall and Larry Brown;
 *  may be freely used or adapted.
 */

public class NetworkServer {
  private int port, maxConnections;

  /** Build a server on specified port. It will continue to
   *  accept connections, passing each to handleConnection until
   *  an explicit exit command is sent (e.g., System.exit) or
   *  the maximum number of connections is reached. Specify
   *  0 for maxConnections if you want the server to run
   *  indefinitely.
   */

  public NetworkServer(int port, int maxConnections) {
    setPort(port);
    setMaxConnections(maxConnections);
  }

  /** Monitor a port for connections. Each time one is
   *  established, pass resulting Socket to handleConnection.
   */

  public void listen() {
    int i=0;
    try {
      ServerSocket listener = new ServerSocket(port);
      Socket server;
      while((i++ < maxConnections) || (maxConnections == 0)) {
        server = listener.accept();
        handleConnection(server);
      }
    } catch (IOException ioe) {
      System.out.println("IOException: " + ioe);
      ioe.printStackTrace();
    }
  }

  /** This is the method that provides the behavior to the
   *  server, since it determines what is done with the
   *  resulting socket. Override this method in servers
   *  you write.
   *  


   *  This generic version simply reports the host that made
   *  the connection, shows the first line the client sent,
   *  and sends a single line in response.
   */

  protected void handleConnection(Socket server)
      throws IOException{
    BufferedReader in = SocketUtil.getReader(server);
    PrintWriter out = SocketUtil.getWriter(server);
    System.out.println
      ("Generic Network Server: got connection from " +
       server.getInetAddress().getHostName() + "\n" +
       "with first line '" + in.readLine() + "'");
    out.println("Generic Network Server");
    server.close();
  }

  /** Gets the max connections server will handle before
   *  exiting. A value of 0 indicates that server should run
   *  until explicitly killed.
   */

  public int getMaxConnections() {
    return(maxConnections);
  }

  /** Sets max connections. A value of 0 indicates that server
   *  should run indefinitely (until explicitly killed).
   */

  public void setMaxConnections(int maxConnections) {
    this.maxConnections = maxConnections;
  }

  /** Gets port on which server is listening. */

  public int getPort() {
    return(port);
  }

  /** Sets port. You can only do before "connect" is
   *  called. That usually happens in the constructor.
   */

  protected void setPort(int port) {
    this.port = port;
  }
}

SocketUtil.java  Simplifies the creation of a PrintWriter and BufferedReader.


import java.net.*;
import java.io.*;

/** A shorthand way to create BufferedReaders and
 *  PrintWriters associated with a Socket.
 *
 *  Taken from Core Web Programming from 
 *  Prentice Hall and Sun Microsystems Press,
 *  © 2001 Marty Hall and Larry Brown;
 *  may be freely used or adapted. 
 */

public class SocketUtil {
  /** Make a BufferedReader to get incoming data. */

  public static BufferedReader getReader(Socket s)
      throws IOException {
    return(new BufferedReader(
       new InputStreamReader(s.getInputStream())));
  }

  /** Make a PrintWriter to send outgoing data.
   *  This PrintWriter will automatically flush stream
   *  when println is called.
   */

  public static PrintWriter getWriter(Socket s)
      throws IOException {
    // Second argument of true means autoflush.
    return(new PrintWriter(s.getOutputStream(), true));
  }
}

EchoServer.java A simple HTTP server that creates a Web page showing all data sent from the client (browser), including all HTTP request headers sent form the client. Uses the following classes

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EchoServer.java  A simple HTTP server that creates a Web page showing all data sent from the client (browser), including all HTTP request headers sent form the client. Uses the following classes:

 

import java.net.*;
import java.io.*;
import java.util.StringTokenizer;

/** A simple HTTP server that generates a Web page showing all
 *  of the data that it received from the Web client (usually
 *  a browser). To use this server, start it on the system of
 *  your choice, supplying a port number if you want something
 *  other than port 8088. Call this system server.com. Next,
 *  start a Web browser on the same or a different system, and
 *  connect to http://server.com:8088/whatever. The resultant
 *  Web page will show the data that your browser sent. For
 *  debugging in servlet or CGI programming, specify
 *  http://server.com:8088/whatever as the ACTION of your HTML
 *  form. You can send GET or POST data; either way, the
 *  resultant page will show what your browser sent.
 *
 *  Taken from Core Web Programming from
 *  Prentice Hall and Sun Microsystems Press,
 *  .
 *  © 2001 Marty Hall and Larry Brown;
 *  may be freely used or adapted.
 */

public class EchoServer extends NetworkServer {
  protected int maxRequestLines = 50;
  protected String serverName = "EchoServer";

  /** Supply a port number as a command-line
   *  argument. Otherwise, use port 8088.
   */

  public static void main(String[] args) {
    int port = 8088;
    if (args.length > 0) {
      try {
        port = Integer.parseInt(args[0]);
      } catch(NumberFormatException nfe) {}
    }
    new EchoServer(port, 0);
  }

  public EchoServer(int port, int maxConnections) {
    super(port, maxConnections);
    listen();
  }

  /** Overrides the NetworkServer handleConnection method to
   *  read each line of data received, save it into an array
   *  of strings, then send it back embedded inside a PRE
   *  element in an HTML page.
   */

  public void handleConnection(Socket server)
      throws IOException{
    System.out.println
        (serverName + ": got connection from " +
         server.getInetAddress().getHostName());
    BufferedReader in = SocketUtil.getReader(server);
    PrintWriter out = SocketUtil.getWriter(server);
    String[] inputLines = new String[maxRequestLines];
    int i;
    for (i=0; i\n" +
       "\n" +
       "\n" +
       "  \n" +
       "\n" +
       "\n" +
       "\n" +
       "
" + serverName +
         " Results
\n" +
       "Here is the request line and request headers\n" +
       "sent by your browser:\n" +
       "

");
  }

  // Print bottom of a standard Web page.

  private void printTrailer(PrintWriter out) {
    out.println
      ("

\n" +
       "\n" +
       "\n");
  }

  // Normal Web page requests use GET, so this server can simply
  // read a line at a time. However, HTML forms can also use
  // POST, in which case we have to determine the number of POST
  // bytes that are sent so we know how much extra data to read
  // after the standard HTTP headers.

  private boolean usingPost(String[] inputs) {
    return(inputs[0].toUpperCase().startsWith("POST"));
  }

  private void readPostData(String[] inputs, int i,
                            BufferedReader in)
      throws IOException {
    int contentLength = contentLength(inputs);
    char[] postData = new char[contentLength];
    in.read(postData, 0, contentLength);
    inputs[++i] = new String(postData, 0, contentLength);
  }

  // Given a line that starts with Content-Length,
  // this returns the integer value specified.

  private int contentLength(String[] inputs) {
    String input;
    for (int i=0; iOverride this method in servers
   *  you write.
   *  


   *  This generic version simply reports the host that made
   *  the connection, shows the first line the client sent,
   *  and sends a single line in response.
   */

  protected void handleConnection(Socket server)
      throws IOException{
    BufferedReader in = SocketUtil.getReader(server);
    PrintWriter out = SocketUtil.getWriter(server);
    System.out.println
      ("Generic Network Server: got connection from " +
       server.getInetAddress().getHostName() + "\n" +
       "with first line '" + in.readLine() + "'");
    out.println("Generic Network Server");
    server.close();
  }

  /** Gets the max connections server will handle before
   *  exiting. A value of 0 indicates that server should run
   *  until explicitly killed.
   */

  public int getMaxConnections() {
    return(maxConnections);
  }

  /** Sets max connections. A value of 0 indicates that server
   *  should run indefinitely (until explicitly killed).
   */

  public void setMaxConnections(int maxConnections) {
    this.maxConnections = maxConnections;
  }

  /** Gets port on which server is listening. */

  public int getPort() {
    return(port);
  }

  /** Sets port. You can only do before "connect" is
   *  called. That usually happens in the constructor.
   */

  protected void setPort(int port) {
    this.port = port;
  }
}


SocketUtil.java  Simplifies the creation of a PrintWriter and BufferedReader.

import java.net.*;
import java.io.*;

/** A shorthand way to create BufferedReaders and
 *  PrintWriters associated with a Socket.
 *
 *  Taken from Core Web Programming from 
 *  Prentice Hall and Sun Microsystems Press,
 *  © 2001 Marty Hall and Larry Brown;
 *  may be freely used or adapted. 
 */

public class SocketUtil {
  /** Make a BufferedReader to get incoming data. */

  public static BufferedReader getReader(Socket s)
      throws IOException {
    return(new BufferedReader(
       new InputStreamReader(s.getInputStream())));
  }

  /** Make a PrintWriter to send outgoing data.
   *  This PrintWriter will automatically flush stream
   *  when println is called.
   */

  public static PrintWriter getWriter(Socket s)
      throws IOException {
    // Second argument of true means autoflush.
    return(new PrintWriter(s.getOutputStream(), true));
  }
}

ডেটা কমিউনিকেশন ও কম্পিউটার নেটওয়ার্ক : ক্লায়েন্ট সার্ভার মডেল : (DCN – Client Server Model)

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রিদওয়ান বিন শামীম

 

দুটি রিমোট এপ্লিকেশন প্রক্রিয়া দুই ধরণের উপায়ে যোগাযোগ রাখতে পারে,

  • সদৃশ থেকে সদৃশ এপ্লিকেশনে যোগাযোগঃ দুটি রিমোট এপ্লিকেশন একই লেভেলে শেয়ারড রিসোর্স ব্যবহার করে এটি করতে পারে,
  • ক্লায়েন্ট থেকে সার্ভারে যোগাযোগঃ একটি রিমোট প্রক্রিয়া ক্লায়েন্ট হিসেবে সার্ভার রূপে ক্রিয়াশীল অন্য রিমোট প্রক্রিয়ার কাছে রিকোয়েস্ট পাঠাতে পারে। ক্লায়েন্ট সার্ভার মডেলে যেকোনো প্রক্রিয়া ক্লায়েন্ট অথবা সার্ভার হিসেবে কাজ করতে পারে।

ক্লায়েন্ট সার্ভার মডেল

 

যোগাযোগ

ক্লায়েন্ট সার্ভার মডেলে দুটি প্রক্রিয়া বিভিন্ন উপায়ে নিজেদের মধ্যে যোগাযোগ রাখতে পারে,

  • সকেটের মাধ্যমে,
  • রিমোট প্রসেস সেল আরপিসি

 

সকেট

সার্ভাররূপে ক্রিয়াশীল প্রসেস, পোর্ট ব্যবহার করার মাধ্যমে সকেট খোলে, এবং ক্লায়েন্টের রিকোয়েস্টের জন্য অপেক্ষা করে। ক্লায়েন্টরূপে ক্রিয়াশীল প্রক্রিয়া অনুরূপ সকেট খোলে তবে তার কাজ হল রিকোয়েস্ট প্রেরণ করা।

 

রিমোট প্রক্রিয়া সেল

এটি সেই প্রক্রিয়া যেখানে একটি প্রক্রিয়া অন্য আরেকটি প্রক্রিয়ার সাথে সমন্বিত হয়। প্রসেস সেলের মাধ্যমে ক্লায়েন্ট প্রসেস রিমোট হোষ্টে ন্যস্ত থাকে। এদের উভয় প্রক্রিয়া স্লাবের মাধ্যমে সম্পন্ন হয়, যোগাযোগগুলো নিচের প্রক্রিয়াতে হয়ে থাকে,

  • ক্লায়েন্ট প্রসেস ক্লায়েন্ট স্লাবকে কল করে, এটি প্রোগ্রাম সঙ্ক্রান্ত সকল প্যারামিটার প্রেরণ করে।
  • এরপর সকল প্যারামিটার প্যাকড(মার্শালড) হয় এবং সিস্টেম এগুলোকে নেটওয়ার্কের অপর প্রান্তে প্রেরণের উদ্দেশে একটি কল দেয়।
  • কার্নেল নেটওয়ার্কের মাধ্যমে ডাটা প্রেরণ করে এবং অন্য প্রান্ত সেটিকে গ্রহণ করে।
  • রিমোট হোষ্ট সার্ভার স্লাবে ডাটা প্রেরণ করে যেখানে এটি আনমার্শালড।
  • এরপর প্যারামিটারকে প্রক্রিয়ায় পাঠানো হয় এবং এরপরে প্রক্রিয়াটি সম্পন্ন হয়।
  • একই প্রক্রিয়ায় ক্লায়েন্টের কাছে ফলাফল পাঠানো হয়।

 

তথ্যসূত্রঃ http://www.tutorialspoint.com/data_communication_computer_network/client_server_model.htm

 

২৩০ ওয়ার্ড, বোনাস আশা করছি। ধন্যবাদ।