#######################
# CardDemo.java A demo providing multiple buttons to select a playing card. A Panel, using CardLayout control which of four possible subpanels, holding a different card, to display.Uses the following class and images:
* CardPanel.java A Panel that displays a playing card.
* ImageLabel.java A Canvas for displaying images.
* Ace.gif, King.gif, Queen.gif, Jack.gif.
#####################
import java.applet.Applet;
import java.awt.*;
import java.awt.event.*;
/** An example of CardLayout. The right side of the window holds
* a Panel that uses CardLayout to control four possible
* subpanels (each of which is a CardPanel that shows a
* picture of a playing card). The buttons on the left side
* of the window manipulate the "cards" in this layout by
* calling methods in the right-hand panel's layout manager.
*
*********************************
public class CardDemo extends Applet implements ActionListener {
private Button first, last, previous, next;
private String[] cardLabels = { "Jack","Queen","King","Ace" };
private CardPanel[] cardPanels = new CardPanel[4];
private CardLayout layout;
private Panel cardDisplayPanel;
public void init() {
setBackground(Color.white);
setLayout(new BorderLayout());
addButtonPanel();
addCardDisplayPanel();
}
private void addButtonPanel() {
Panel buttonPanel = new Panel();
buttonPanel.setLayout(new GridLayout(9, 1));
Font buttonFont = new Font("SansSerif", Font.BOLD, 18);
buttonPanel.setFont(buttonFont);
for(int i=0; inot use CardLayout. Rather, instances of CardPanel
* are contained in another window used in the CardDemo
* example. It is this enclosing window that uses CardLayout
* to manipulate which CardPanel it shows.
*
*************************
public class CardPanel extends Panel {
private Label name;
private ImageLabel picture;
public CardPanel(String cardName,
URL directory, String imageFile) {
setLayout(new BorderLayout());
name = new Label(cardName, Label.CENTER);
name.setFont(new Font("SanSerif", Font.BOLD, 50));
add(name, BorderLayout.NORTH);
picture = new ImageLabel(directory, imageFile);
Panel picturePanel = new Panel();
picturePanel.add(picture);
add(picturePanel, BorderLayout.CENTER);
setSize(getPreferredSize());
}
public Label getLabel() {
return(name);
}
public ImageLabel getImageLabel() {
return(picture);
}
}
*******************
ImageLabel.java A Canvas for displaying images.
*******************
import java.awt.*;
import java.net.*;
/** A class for displaying images. It places the Image
* into a canvas so that it can moved around by layout
* managers, will get repainted automatically, etc.
* No mouseXXX or action events are defined, so it is
* most similar to the Label Component.
*
* By default, with FlowLayout the ImageLabel takes
* its minimum size (just enclosing the image). The
* default with BorderLayout is to expand to fill
* the region in width (North/South), height
* (East/West) or both (Center). This is the same
* behavior as with the builtin Label class. If you
* give an explicit setSize or
* setBounds call before adding the
* ImageLabel to the Container, this size will
* override the defaults.
*
* Here is an example of its use:
*
*
* public class ShowImages extends Applet {
* private ImageLabel image1, image2;
*
* public void init() {
* image1 = new ImageLabel(getCodeBase(),
* "some-image.gif");
* image2 = new ImageLabel(getCodeBase(),
* "other-image.jpg");
* add(image1);
* add(image2);
* }
* }
*
*
*/
public class ImageLabel extends Canvas {
// Instance variables.
// The actual Image drawn on the canvas.
private Image image;
// A String corresponding to the URL of the image you will
// get if you call the constructor with no arguments.
private static String defaultImageString
= "http://java.sun.com/lib/images/" +
"logo.java.color-transp.55x60.gif";
// The URL of the image. But sometimes we will use an existing
// image object (e.g. made by createImage) for which this info
// will not be available, so a default string is used here.
private String imageString = "";
// Turn this on to get verbose debugging messages.
private boolean debug = false;
/** Amount of extra space around the image. */
private int border = 0;
/** If there is a non-zero border, what color should it be?
* Default is to use the background color of the Container.
*/
private Color borderColor = null;
// Width and height of the Canvas. This is the
// width/height of the image plus twice the border.
private int width, height;
/** Determines if it will be sized automatically. If the user
* issues a setSize() or setBounds()call before adding the
* label to the Container, or if the LayoutManager resizes
* before drawing (as with BorderLayout), then those sizes
* override the default, which is to make the label the same
* size as the image it holds (after reserving space for the
* border, if any). This flag notes this, so subclasses that
* override ImageLabel need to check this flag, and if it is
* true, and they draw modified image, then they need to draw
* them based on the width height variables, not just blindly
* drawing them full size.
*/
private boolean explicitSize = false;
private int explicitWidth=0, explicitHeight=0;
// The MediaTracker that can tell if image has been loaded
// before trying to paint it or setSize based on its size.
private MediaTracker tracker;
// Used by MediaTracker to be sure image is loaded before
// paint & setSize, since you can't find out the size until it
// is done loading.
private static int lastTrackerID=0;
private int currentTrackerID;
private boolean doneLoading = false;
private Container parentContainer;
/** Create an ImageLabel with the default image.
*
* @see #getDefaultImageString
* @see #setDefaultImageString
*/
// Remember that the funny "this()" syntax calls
// constructor of same class
public ImageLabel() {
this(defaultImageString);
}
/** Create an ImageLabel using the image at URL
* specified by the string.
*
* @param imageURLString A String specifying the
* URL of the image.
*/
public ImageLabel(String imageURLString) {
this(makeURL(imageURLString));
}
/** Create an ImageLabel using the image at URL
* specified.
*
* @param imageURL The URL of the image.
*/
public ImageLabel(URL imageURL) {
this(loadImage(imageURL));
imageString = imageURL.toExternalForm();
}
/** Create an ImageLabel using the image in the file
* in the specified directory.
*
* @param imageDirectory Directory containing image
* @param file Filename of image
*/
public ImageLabel(URL imageDirectory, String file) {
this(makeURL(imageDirectory, file));
imageString = file;
}
/** Create an ImageLabel using the image specified. The other
* constructors eventually call this one, but you may want
* to call it directly if you already have an image (e.g.
* created through createImage).
*
* @param image The image
*/
public ImageLabel(Image image) {
this.image = image;
tracker = new MediaTracker(this);
currentTrackerID = lastTrackerID++;
tracker.addImage(image, currentTrackerID);
}
/** Makes sure that the Image associated with the Canvas is
* done loading before returning, since loadImage spins off
* a separate thread to do the loading. Once you get around
* to drawing the image, this will make sure it is loaded,
* waiting if not. The user does not need to call this at
* all, but if several ImageLabels are used in the same
* Container, this can cause several repeated layouts, so
* users might want to explicitly call this themselves before
* adding the ImageLabel to the Container. Another
* alternative is to start asynchronous loading by calling
* prepareImage on the ImageLabel's image (see getImage).
*
* @param doLayout Determines if the Container should be
* re-laid out after you are finished waiting. This
* should be true when called from user functions,
* but is set to false when called from getPreferredSize
* to avoid an infinite loop. This is needed when using
* BorderLayout, which calls getPreferredSize
* before calling paint.
*/
public void waitForImage(boolean doLayout) {
if (!doneLoading) {
debug("[waitForImage] - Resizing and waiting for "
+ imageString);
try { tracker.waitForID(currentTrackerID); }
catch (InterruptedException ie) {}
catch (Exception e) {
System.out.println("Error loading "
+ imageString + ": "
+ e.getMessage());
e.printStackTrace();
}
if (tracker.isErrorID(0))
new Throwable("Error loading image "
+ imageString).printStackTrace();
doneLoading = true;
if (explicitWidth != 0)
width = explicitWidth;
else
width = image.getWidth(this) + 2*border;
if (explicitHeight != 0)
height = explicitHeight;
else
height = image.getHeight(this) + 2*border;
setSize(width, height);
debug("[waitForImage] - " + imageString + " is "
+ width + "x" + height + ".");
// If no parent, you are OK, since it will have
// been resized before being added. But if
// parent exists, you have already been added,
// and the change in size requires re-layout.
if (((parentContainer = getParent()) != null)
&& doLayout) {
setBackground(parentContainer.getBackground());
parentContainer.doLayout();
}
}
}
/** Moves the image so that it is centered at
* the specified location, as opposed to the setLocation
* method of Component which places the top left
* corner at the specified location.
*
* Note: The effects of this could be undone
* by the LayoutManager of the parent Container, if
* it is using one. So this is normally only used
* in conjunction with a null LayoutManager.
*
* @param x The X coord of center of the image
* (in parent's coordinate system)
* @param y The Y coord of center of the image
* (in parent's coordinate system)
* @see java.awt.Component#setLocation
*/
public void centerAt(int x, int y) {
debug("Placing center of " + imageString + " at ("
+ x + "," + y + ")");
setLocation(x - width/2, y - height/2);
}
/** Determines if the x and y (in the ImageLabel's
* own coordinate system) is inside the
* ImageLabel. Put here because Netscape 2.02 has
* a bug in which it doesn't process contains() and
* locate() tests correctly.
*/
public synchronized boolean contains(int x, int y) {
return((x >= 0) && (x <= width)
&& (y >= 0) && (y <= height));
}
/** Draws the image. If you override this in a
* subclass, be sure to call super.paint.
*/
public void paint(Graphics g) {
if (!doneLoading)
waitForImage(true);
else {
if (explicitSize)
g.drawImage(image, border, border,
width-2*border, height-2*border,
this);
else
g.drawImage(image, border, border, this);
drawRect(g, 0, 0, width-1, height-1,
border, borderColor);
}
}
/** Used by layout managers to calculate the usual
* size allocated for the Component. Since some
* layout managers (e.g. BorderLayout) may
* call this before paint is called, you need to
* make sure that the image is done loading, which
* will force a setSize, which determines the values
* returned.
*/
public Dimension getPreferredSize() {
if (!doneLoading)
waitForImage(false);
return(super.getPreferredSize());
}
/** Used by layout managers to calculate the smallest
* size allocated for the Component. Since some
* layout managers (e.g. BorderLayout) may
* call this before paint is called, you need to
* make sure that the image is done loading, which
* will force a setSize, which determines the values
* returned.
*/
public Dimension getMinimumSize() {
if (!doneLoading)
waitForImage(false);
return(super.getMinimumSize());
}
// LayoutManagers (such as BorderLayout) might call
// setSize or setBounds with only 1 dimension of
// width/height non-zero. In such a case, you still
// want the other dimension to come from the image
// itself.
/** Resizes the ImageLabel. If you don't setSize the
* label explicitly, then what happens depends on
* the layout manager. With FlowLayout, as with
* FlowLayout for Labels, the ImageLabel takes its
* minimum size, just enclosing the image. With
* BorderLayout, as with BorderLayout for Labels,
* the ImageLabel is expanded to fill the
* section. Stretching GIF/JPG files does not always
* result in clear looking images. So just as
* with builtin Labels and Buttons, don't
* use FlowLayout if you don't want the Buttons to
* get resized. If you don't use any
* LayoutManager, then the ImageLabel will also
* just fit the image.
*
* Note that if you setSize explicitly, you must do
* it before the ImageLabel is added to the
* Container. In such a case, the explicit size
* overrides the image dimensions.
*
* @see #setBounds
*/
public void setSize(int width, int height) {
if (!doneLoading) {
explicitSize=true;
if (width > 0)
explicitWidth=width;
if (height > 0)
explicitHeight=height;
}
super.setSize(width, height);
}
/** Resizes the ImageLabel. If you don't setSize the
* label explicitly, then what happens depends on
* the layout manager. With FlowLayout, as with
* FlowLayout for Labels, the ImageLabel takes its
* minimum size, just enclosing the image. With
* BorderLayout, as with BorderLayout for Labels,
* the ImageLabel is expanded to fill the
* section. Stretching GIF/JPG files does not always
* result in clear looking images. So just as
* with builtin Labels and Buttons, don't
* use FlowLayout if you don't want the Buttons to
* get resized. If you don't use any
* LayoutManager, then the ImageLabel will also
* just fit the image.
*
* Note that if you setSize explicitly, you must do
* it before the ImageLabel is added to the
* Container. In such a case, the explicit size
* overrides the image dimensions.
*
* @see #setSize
*/
public void setBounds(int x, int y,
int width, int height) {
if (!doneLoading) {
explicitSize=true;
if (width > 0)
explicitWidth=width;
if (height > 0)
explicitHeight=height;
}
super.setBounds(x, y, width, height);
}
// You can't just set the background color to
// the borderColor and skip drawing the border,
// since it messes up transparent gifs. You
// need the background color to be the same as
// the container.
/** Draws a rectangle with the specified OUTSIDE
* left, top, width, and height.
* Used to draw the border.
*/
protected void drawRect(Graphics g,
int left, int top,
int width, int height,
int lineThickness,
Color rectangleColor) {
g.setColor(rectangleColor);
for(int i=0; i
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